Pooping
I secretly may have made this section just so Frontend Masters has to list on their site that they have a section about pooping.
Our little foxy friend will have to poop after whenever he eats. So let's go make that happen.
In gameState.js
// with the rest of the state
poopTime: -1,
// inside tick
else if (this.clock === this.poopTime) {
this.poop();
}
// add function to gameState
poop() {
this.current = "POOPING";
this.poopTime = -1;
this.dieTime = getNextDieTime(this.clock);
modFox("pooping");
},
Pretty straight forward here. Similar to what we've done before.
Let's go add clean up poop!
// replace cleanUpPoop
cleanUpPoop() {
if (this.current === "POOPING") {
this.dieTime = -1;
togglePoopBag(true);
this.startCelebrating();
this.hungryTime = getNextHungerTime(this.clock);
}
},
// add to endCelebrate as last line
togglePoopBag(false);
That's it! Everything else we're piggy-backing on code we already wrote. We can safely toggle off the poop bag in every endCelebrate because if it's not there, we can still turn it off.