Hooks
Now we want to make it so you can modify what your search parameters are. Let's make a new route called SearchParams.js and have it accept these search parameters.
const SearchParams = () => {
const location = "Seattle, WA";
return (
<div className="search-params">
<form>
<label htmlFor="location">
Location
<input id="location" value={location} placeholder="Location" />
</label>
<button>Submit</button>
</form>
</div>
);
};
export default SearchParams;
🚨 ESLint is currently failing. We'll fix it in a sec.
Now add it to your routes:
// delete Pet import, and add SearchParams
import SearchParams from "./SearchParams";
// in App.js, replace all the Pets
<SearchParams />;
Now navigate to http://localhost:1234 and see that your have one input box that says "Seattle, WA". Try and type in it. You'll see that you can't modify it. Why? Let's think about how React works: when you type in the input, React detects that a DOM event happens. When that happens, React thinks something may have changed so it runs a re-render. Providing your render functions are fast, this is a very quick operation. It then diffs what's currently there and what its render pass came up with. It then updates the minimum amount of DOM necessary.
Notice we're using className
instead of class
on the HTML element for CSS classes. This is because class
is a reserved word in JS and JSX is still just JS. So instead they opted to use className
which is the name of the JS API for interacting with class names.
Like className
, htmlFor
is used because for
is a reserved word in JS.
So if we type in our input and it re-renders, what gets out in the input
tag? Well, its value is tied to location
and nothing changed that, so it remains the same. In other words, two way data binding is not free in React. I say this is a feature because it makes you explicit on how you handle your data. Let's go make it work.
// in SearchParams.js
import { useState } from "react";
// replace location
const [location, updateLocation] = useState("Seattle, WA");
// replace input
<input
id="location"
value={location}
placeholder="Location"
onChange={(e) => updateLocation(e.target.value)}
/>;
- This is called a hook. Other frameworks like Vue have started adopting it as well.
- A hook called such (in my head) because it's a hook that gets caught every time the render function gets called. Because the hooks get called in the same order every single time, they'll always point to the same piece of state. Because of that they can be stateful: you can keep pieces of mutable state using hooks and then modify them later using their provided updater functions.
- An absolutely key concept for you to grasp is hooks rely on this strict ordering. As such, do not put hooks inside if statements or loops. If you do, you'll have insane bugs that involve
useState
returning the wrong state. If you seeuseState
returning the wrong piece of state, this is likely what you did. - Because the previous point is so absolutely critical, the React team has provided us with a lint rule that help us not fall into that trap. That lint rule relies on us, the developers, to follow the convention of calling our hooks
useXxxxxx
. If you're willing to do that, the lint rules will guard you from calling the hooks out of order. - The argument given to
useState
is the default value. In our case, we gave it"Seattle, WA"
as our default value. useState
returns to us an array with two things in it: the current value of that state and a function to update that function. We're using a feature of JavaScript called destructuring to get both of those things out of the array.- We use the
updateLocation
function in theonChange
attribute of the input. Every time the input is typed into, it's going to call that function which callsupdateLocation
with what has been typed into the input. WhenupdateLocation
is called, React knows that its state has been modified and kicks off a re-render. - You can make your own custom hooks;
useState
is just one of many. - Historically, React has been written using
class
es with state being on the instance of the component. This is still a supported pattern in React. We'll see how to do it later.
Let's add the ESLint rule. Run npm install -D eslint-plugin-react-hooks@4.2.0
. Add this to ESLint:
{
"extends": [
…
"plugin:react-hooks/recommended",
…
]
}
The order of extends isn't particularly important to us except the Prettier ones must be last. Those serve to turn off rules the others ones enable.
Let's next make the animal drop down.
// under the imports
const ANIMALS = ["bird", "cat", "dog", "rabbit", "reptile"];
// under location
const [animal, updateAnimal] = useState("");
// under the location label
<label htmlFor="animal">
Animal
<select
id="animal"
value={animal}
onChange={(e) => updateAnimal(e.target.value)}
onBlur={(e) => updateAnimal(e.target.value)}
>
<option />
{ANIMALS.map((animal) => (
<option key={animal} value={animal}>
{animal}
</option>
))}
</select>
</label>;
- You can use
useState
as many times as you need for various pieces of state! Again, this is why ordering is important because React relies onuseState
to be called in strictly the same order every time so it can give you the same piece of state. - Similar to above. We're using
onChange
andonBlur
because it makes it more accessible.
Let's make a third dropdown so you can select a breed as well as an animal.
// under your other state inside the component
const [breed, updateBreed] = useState("");
const breeds = [];
// under the animal label
<label htmlFor="breed">
Breed
<select
disabled={!breeds.length}
id="breed"
value={breed}
onChange={(e) => updateBreed(e.target.value)}
onBlur={(e) => updateBreed(e.target.value)}
>
<option />
{breeds.map((breed) => (
<option key={breed} value={breed}>
{breed}
</option>
))}
</select>
</label>;
So now we have a breed dropdown. The only really new thing we did was use the disabled
property to disable the dropdown when you don't have any breeds. We're going to use the Petfinder API to request breeds based on the animal selected. If you select dog
, you want to see poodles, labradors, and chihuahuas and parrots, tabbies, and Maine coons. Petfinder has and endpoint that if you give it a valid animal. We'll show you how to do that in the next lesson with effects.
🏁 Click here to see the state of the project up until now: 04-hooks